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Remember your work does not exist in a vacuum.

YEAR 1, WEEK 4 - Lost Words - 02.08.2020


OK! So I've actually completed something and it's not bad! but now's the time to actually work towards my thesis thread! Horror and things that make us feel bad, but for a good purpose. my first week is meant to deconstruct and understand why horror, both live-action, and animated work. I chose 3 contemporaries, as they are more likely to send chills down people's spine than classics.


I've started to storyboard my narratives but had some issues with how to frame scenes in such a way that helps things feel scary. I've found actually that horror uses the same shots but relies hevily on aspect shots when it plans to set tension. and wides shots are rarely used, possibly because making scenes wider allows for viewers to see what's around. This makes me think about what if a scene is a big as the thing that the viewer should be afraid of. human-sized for slasher movies. city-sized for cosmic horror?


I've chosen several movies to look into, both in the adult horror genre and children's horror, where animated horror lives in the west. In that vein I have chosen, Coraline, Parasite, and the ritual, as well as horror game by the name of Dead by Daylight. In exploring these pieces of media I have found that when it comes to visual narratives unless the creators set out to gross out the viewers, they need to look into more than just visuals. framing is largely all about building to a scare. in interactive media, where framing isn't in control of the story-teller, it's more contingent on the audio and background narrative.





right now the questions that lie ahead is "can I be scary?" I know the things that scare me but what if I'm just a coward? that's really the thoughts I'm on now. aside from that, I also need to know if my 3d models can be rigged well enough for animation and if I can write something that can fit in a 16-second narrative.

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